Or just execute it when T=0ġ3/ Time accelerate until you get to Mun's vicinityġ4/ add a maneuver to the Mun periapsis marker. If the value is small, skip to point 9/Ĥ/ Add a maeuver node to one of the AN/DN nodes.ĥ/ Pull/push normal markers (pink) until you get the AN/DN values between -1.0 and 1.0 (the closer to zero the better)Ħ/ Orient your ship towards the blue markerħ/ When the time is up, execute the maneuver (time to execute and time needed are beside navball)Ĩ/ Go to map view, click on the used maneuver and delete itĩ/ Add a maneuver anywhere on your orbit and pull the Prograde marker (yellow) until you get ellipse reaching Mun's orbit.ġ0/ Drag the maneuver by the middle circle until you get encounter with Mun.ġ1/ Orient your ship to point directly at the blue markerġ2/ Wait till the time to execute the maneuver is half the time estimate (values beside the navball). If they show values above 1.0, you need to align your orbit planes. My troubles are getting to and into Mun's Orbit.Ģ/ Switch to Map view, click on Mun and select it as targetģ/ Check the two yellow AN and DN arrows. I have since redesigned to make it less top heavy. This is what a return to Kerbal burn should look like in map mode. This makes Mun orbit easily as it has enough fuel after reaching Kerbal orbit for the trip. Sometimes it takes a couple of go rounds until I bled off enough speed to finally touch down, but its an extremely fuel efficient way to get on a planet with an atmosphere. Usually 45km above Kerbin for my periapsis. That is the most efficient way to get back home.Īnd, the size of the rocket doesn't matter. I for my part always do very shallow reentries without a heatshield. Fine tune that maneuver to give you a reentry window into Kerban's atmosphere, about 15,000 meters. When you want to return to Kerbal, set up a maneuver burn that points your escape against Mun orbital direction. When you are under the influence of Mun, set up a retro burn to place you into orbit. Shut down as soon as you have a capture.ħ. Be sure to throttle down as the expanding orbit reaches the influence of Mun since the actual encounter will be brief.Ħ. Point your ship into the maneuver marker on the Navball and fire the engine when the clock reaches about half of the burn time required. Fine tune the maneuver until you get an efficient capture, but not one that flings you into escape velocity should you miss the next stepĥ. Move the maneuver mode until you get a Mun encounterĤ. Set up a maneuver mode for a burn where the apogee intercept Mun orbit.ģ. launch into equatorial Kerbal orbit of 100KĢ. General easy steps after lots of practice ġ.
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